Creating designs for characters, creatures, and environment in
accordance with the artistic vision of the game
Leading the Concept Art team, guiding other artists through both
mentorship and critique
Cooperating with other leads and team members across various
departments to help steer the conceptual direction into the
final game experience
Working closely with 3D Asset teams, Environment teams and
Character teams, joining their design processes and working out
the visual problems that arise during production
Required skills:
Solid 2D drawing skills and a good esthetic sense. Top-notch
technique and thorough knowledge of anatomy, perspective,
composition, color, and textures
Ease and efficiency when working in a team
Ability to turn ideas into images
Commitment to the project and a desire to find the best possible
way of completing it
Knowledge of how the development of a game is planned and
prepared along with project cycles
Contacts
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