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3D character artist
Your responsibilities:
Production of high quality, anatomically correct photorealistic characters
Create high quality game-ready textures, including hard surface
Work together with Technical Artist to optimize assets and bring the best visuals at the best performance
Work together with art team to create stunning visuals
Required skills:
Have a deep understanding of human and animal anatomy
Strong grasp of form, and silhouette in regards to modeling, sculpting, rigging, and deformations
Proficient using Maya (or equivalent), ZBrush, Substance Painter, and Photoshop
Understanding of gameplay needs such as clarity & readability
Contacts
Please use the social buttons
below to send a DM to our HR.
HR manager
Nadezhda Kiseleva